Developers Archives - Page 7 of 23 - Exotic Digital Access
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Chris’ Corner: Very Simple Web Components

Let’s do a Web Components issue this week. We gotta do it. As Scott Vandehey says: HTML Web Components Are Having a Moment. Scott links to a pretty healthy stew of other people’s writing where they have their own ah-ha moments where they can picture the usefulness of native Web Components in their own work. I […]

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AutoGrow Textareas with CSS

AutoGrow Textareas with CSS

As the demands of the web change and developers experiment with different user experiences, the need for more native language improvements expands. Our presentation layer, CSS, has done incredibly well in improving capabilities, even if sometimes too slow. The need for native support for automatically expanding textarea elements has been long known…and it’s finally here! […]

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Behind the Scenes: Never Trust User Input

Behind the Scenes: Never Trust User Input

This article is the first in a series of posts I’m writing about running various SaaS products and websites for the last 8 years. I’ll be sharing some of the issues I’ve dealt with, lessons I’ve learned, mistakes I’ve made, and maybe a few things that went right. Let me know what you think! Back […]

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How to Translate Your Game Using the Unity Translation Package

How to Translate Your Game Using the Unity Translation Package

Accessibility is an important topic in gaming, from friendlier control schemes to subtitles and color-blindness settings. But while developers add these settings, so many games overlook supporting multiple languages, particularly in the mobile games scene. With the Unity Localization package and a simple Google Spreadsheet, you can begin supporting multiple languages in your game with […]

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6 Techniques for Conditional Rendering in React, with Examples

6 Techniques for Conditional Rendering in React, with Examples

Conditional rendering is a fundamental concept in React that allows us to display different UI elements based on specific conditions. It’s an essential tool for building interactive and responsive applications that adapt to user actions and data changes. In this article, we’ll explain the various techniques used in conditional rendering, how they work, and best […]

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Mojo: The usability of Python with the performance of C

One weird trick for teaching users your software

December 8, 2023 Ben talks with James Evans, cofounder and CEO of CommandBar, an AI-powered user assistance platform, about the software usability challenges CommandBar wants to address, the evolution of the company’s natural language search bar, and the future of dynamic interfaces and universal agents. Credit: Alexandra Francis Source link

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On-Scroll Sliced Text Animation | Codrops

On-Scroll Sliced Text Animation | Codrops

Today, I’d like to share a small text effect with you. It’s inspired by an effect visible on the Academy website, featuring a number that appears to be broken into segments or sliced up, pulled apart, and then brought back together. This effect seems to be an animation created with Lottie, utilizing clip-path animations on […]

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Chris’ Corner: Mentals and Models

Josh Comeau has a new learning guide out for CSS grid: An Interactive Guide to CSS Grid. I like how Josh gets into the “mental model” right away, because that’s the biggest thing with big APIs like this: you need to get the basics of how it works in your head so you know when […]

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